Any gamer who takes a mild interest in up-coming titles, particularly MMO fanatics, will undoubtedly heard of ArenaNet’s upcoming game, Guild Wars 2. There are heaps, and heaps, and heaps of cool posts about the games features so I’m not going to list them all here. If you haven’t kept up to date with the game’s development some of this might not make sense, so I recommend you check out the official Wiki.
World vs World vs World
This features pits three servers in battle against one another over a period of a couple of weeks to see who can come out with the most points. Think of it like some of WoW’s battlegrounds, only much bigger and more intricate. There are keeps to protect or attack, siege weapons to build such as arrow carts and ballistae and golems, supply depots to control, secret pathways to explore and dominate. The list goes on. The feature isn’t revolutionary; apparently other games have done something similar, though I personally have not played them before.
I think what I love most about what this mode promises is the scale for massive armies to clash head on, or for battles to be fought on many different fronts by smaller guerrilla groups pushing at a tactical weakness of their enemies. If this is executed well, and I have a feeling it will be, it offers a huge break from the regular story driven content which is sometimes needed. Not only that, I can imagine roleplaying guilds participating in WvW combat as part of an army, developing a dynamic war based story as they play.
What we’ve seen so far on the PvP front hasn’t been particularly revolutionary, but it does look like a solid combat experience. I love that everyone is pushed to max level and given gear to match, making the fights far more skill based. I’m not one to grind for hours hoping for an amazing piece of armour or weaponry, so knowing I can participate in PvP and fail because I’m just not as good as everyone else is actually a good thing. It makes the experience more honest and gives less ways to excuse my poor performance.
I did play Guild Wars 1 but I never finished it and did not play the expansions. Something about the game just did not draw me in enough to keep me hooked. I kept creating new characters so I really missed out on a lot of mid and late game content, meaning I know very little about the back story and lore of Guild Wars. But, what I’ve seen so far of the Guild Wars 2 narrative has me intrigued and excited. The personal stories are a really nice touch which adds replayability and I hope they continue to be meaningful well into late game, when the game starts to draw all the races together for the battle against the Elder Dragons. I also love love love the individual races and the little quirks each has; it makes me excited to try out every race available and I honestly don’t know who I will create first.